Land at Poles: Whether or not land is placed at the top and bottom hexes of the map.Ĭlimate Realism: If set to On, latitudes will more or less determine terrain. The second half ( Dry Land to Random Realm) are realms that do no wrap. The first half of the options ( Land All Around to Random Globe) are globes that wrap east to west. Landmass Type: The arrangement of land and oceans. To create a map similar to Map of Planet, set Landmass Type to Alpha Centaurish, Land at Poles to No, and Climate Realism to On. This script (version 6 and above) is compatible with Alpha Centauri Maps. The "realism" is a simple model based on latitude, with some randomness. It is possible to enable Climate Realism, but it's no Planet Simulator or Perfect World. Just enable that mod, and names will be revealed when tiles are explored, and persist through savegames. Names can be given to places on the map with the dependent mod Fantastical Place Names. The number of polygons that make up the world of is controllable with the Granularity option. The map is a rendering of a polygonal world-a smaller map is just a lower resolution, therefore has smaller continents, regions, mountain ranges, rivers, etc. Number of deep oceans (requiring Astronomy to cross) is controllable. Mountains tend to divide regions of differing terrain.
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